![]() ![]() (just in case the table in this topic keeps crashing your game ~ will NOT be updating that table !) * my 'initial' table (no aob injection): Activate the trainer options by checking boxes or setting values from 0 to 1ĪCU_v6.0_Released.rar pw = Fearless (83.93 KiB) Downloaded 4278 times ACU_Varia_v5.1_Released.rar pw = Fearless (79.24 KiB) Downloaded 8443 times ACU_Varia_v4.0_Released.rar pw: Fearless (55.14 KiB) Downloaded 5288 times.Click the PC icon in Cheat Engine in order to select the game process. ![]() Request (!): anyone with ACU Standard Edition, kindly upload your game exe for me to download would be much appreciated. Now using winRar v5.x for better compression. And make sure you can reproduce it so that I have something to go on !ģ. Please, report back when having crashing issues. With the possibility to remove the anti-debug procedure now, you can/could possibly use any other CE table/trainer without an instant crash (if supported ofc)Ģ. * now using Edge + Google to open 'info' link (see Settings)ġ. * reshuffled features (seems to make more sense) * all scripts updated to 'jump far' instructions (if certain scripts no longer enable or give incorrect info, do report back!) > using 'ignore fall damage' vs 'godmode' now * added: Ignore Fall Damage (primarily used in teleporting) * added: speed, gear list (to be used in conjunction with #translu's 'Inventory Editor' - see post 2) * auto-enable godmode with any form of teleporting * 'offset too big' errors tackled now (practically, sometimes script(s) would not enable) * complete revamp of Free Roam feature (mouse-controlled now) ![]() ![]() * appropriate scripts now all run in async mode ! (see also indepth explanation in 2nd post) * Freeze Timers: both for Missions (in particular The Tournament) and Rifts (all of them incl editing Data Collection) * Added additional tests in main script, potentially avoiding crashes during sequence/mission end cutscenes (eg airballoon mission) * Teleport modus 'Drop High.' (identical as ACS now) * Villa Chest Income: manage the 'size' of your villa income This is now solved.Īdded: Cam Distance, based on research from ACS (for more info, check out that post) During that time, it became impossible to fight/kill enemies/etc. Important update: despite Godmode (and not dying at all), the player remained in 'near death modus' in certain situations (in my case, mostly after teleporting/falling from great heights). * Teleport & Coordinates (waypoint teleport, free roam, cam distance, speed, icon teleport, save/restore coordinates) * Inventory (incl sync/creed points, 'money pouches', boosts) * Player Status (health, godmode, invisibility, no reload, lock consumables, eagle vision, ignore fall damage) Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases ! That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly. Note: I have relaunched pc/game (and vice versa) pretty much 50+ times since rebuilding, and never ran into trouble with that script. When executed successfully, you'll be informed as such. I've "rebuilt" this table based on a recent script release by #Sunbeam, which basically removes the anti-debug procedure entirely.įor more info, read here. Assassin's Creed 6 Unity - v1.5.0 (Uplay & Steam) ![]()
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